10.7.1 Unreal Editor 4.26 Plugin Error

Questions and answers about 3Dconnexion devices on Windows.

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mrboni
Posts: 8
Joined: Mon Sep 14, 2020 4:57 am

Re: 10.7.1 Unreal Editor 4.26 Plugin Error

Post by mrboni »

issue - in the current UE project the speed of movement is varying every few seconds or so. Thought initially is might be frame rate dependent but I don't see a corellation

Second 'issue' / feature request. The SN only works to control the main viewport. Can I use it with any of the other viewports?
mrboni
Posts: 8
Joined: Mon Sep 14, 2020 4:57 am

Re: 10.7.1 Unreal Editor 4.26 Plugin Error

Post by mrboni »

Correction - it works in main viewports 1-4, but not in any of the editor viewports like Niagara, static mesh editor
microdee
Posts: 3
Joined: Wed Feb 03, 2021 9:22 am

Re: 10.7.1 Unreal Editor 4.26 Plugin Error

Post by microdee »

Hi! I'm the author of this plugin: https://github.com/microdee/UE4-SpaceMouse
if you have any problem with 3DxWare you can use that plugin without it. It also supports all 3D viewports which report themselves correctly as one. I was developing that for a year now, but I made the mistake that I didn't announce it here, so now we have a conflicting situation between this two plugins
ngomes
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Re: 10.7.1 Unreal Editor 4.26 Plugin Error

Post by ngomes »

Hi microdee,
microdee wrote: Wed Feb 03, 2021 10:30 am now we have a conflicting situation between this two plugins
In Engineering, we think it's great to see others developing solutions for our products.

In the Windows installer, end-users can deselect the option to install the Unreal Editor plugin. So, if customers prefer to use your solution, that's probably all that needs to happen to sort it all out.
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