Yeah I have same issues, also I can not make any micros it doesn’t work with blender !zoomer wrote: ↑Fri Mar 22, 2024 2:44 amI do not quite understand.Blender does not use the settings from the driver settings.
Blender uses its own internal handling for the key-mapping.
I was able to solve this by manually creating key maps within blender
I try to assign a standard Blender shortcut to Enterprise button "2" by type keystroke.
E.g. View / Frame All => HOME key
(Not really available from a small or laptop keyboard without the num pad)
So all Enterprise needs to do is just to send a simple keystroke.
Looks like it works for my CADMouse,
but nothing happens when I try that with Enterprise.
Although the display shows that Enterprise recognizes Blender as active App.
I did learn that there must be a little difference between a standard user input via
mouse or keyboard vs more exotic input devices needing their own drivers, as e.g.
many years ago Cinema4D never accepted the important "Double Click" when
"generated" by any of these devices.
No matter if 3DConnexion, Wacom or other devices where you can assign different
functions per button, depending of current active App.
So I would not mind that Enterprise default buttons TAB/SHIFT/CTRL/ALT/... or
FIT/ISO/TOP/.... work out of the box with Enterprise default settings.
And that I have to assign all manually again using just App Shortcuts via Keystroke option.
In fact I have to do it this way for many of my CAD or 3D Apps via Keystroke or even Macro.
So I do not understand what unnecessary complex sketchy magic voodoo 3DConnexion
driver does celebrate that gets lost in translation from Enterprise via macOS to a Mac App
when it should just send/mimic a single key stroke from buttons 1-12
I just tried to assign Blender's "G" grab/move command shortcut to assign to Button "3".
When I press that button Blender switches the Viewport to "Top View" instead.
WTH
Why don't I ever experience such annoying issues with Wacom devices but with 3DConnexion.
3Dconnexion Blender add-on
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