Search found 6 matches
- Thu Jan 24, 2013 3:44 pm
- Forum: Developer's Forum for Windows
- Topic: Jumpy readings from Space Navigator using DI8 (Direct Input)
- Replies: 16
- Views: 28290
Re: Jumpy readings from Space Navigator using DI8 (Direct In
Thanks to your help I now have smooth movement with the Space Navigator. I ended up going the route of polling at a faster rate (~90 Hz) and ignoring all zeros until they had repeated for more than 0.02 seconds. Since you say the device should run at 60 Hz, that should be enough time to be certain t...
- Thu Jan 24, 2013 8:20 am
- Forum: Developer's Forum for Windows
- Topic: Jumpy readings from Space Navigator using DI8 (Direct Input)
- Replies: 16
- Views: 28290
Re: Jumpy readings from Space Navigator using DI8 (Direct In
Or a better alternative may be to use the interrupt to signal you that some new data has arrived, then poll to get that value and use that value repeatedly until the interrupt tells you another value arrives. Do any of your samples demonstrate how to detect the device interrupts? This would be the ...
- Wed Jan 23, 2013 10:16 am
- Forum: Developer's Forum for Windows
- Topic: Jumpy readings from Space Navigator using DI8 (Direct Input)
- Replies: 16
- Views: 28290
Re: Jumpy readings from Space Navigator using DI8 (Direct In
This problem occurs when using multiple Space Navigator devices. Not to mention transcendent reported having the same issue earlier in this thread. As I mentioned, the DirectInput sample provided on your FTP site does the same thing. You could probably quickly determine whether or not it is a broad ...
- Wed Jan 23, 2013 8:50 am
- Forum: Developer's Forum for Windows
- Topic: Jumpy readings from Space Navigator using DI8 (Direct Input)
- Replies: 16
- Views: 28290
Re: Jumpy readings from Space Navigator using DI8 (Direct In
Well, I also mentioned that _ABS doesn't seem to work the way that would expect, which is to act like a joystick, and return the absolute position of the knob on each axis, since, unlike a mouse, the device has a physically limited range of motion. So on a given axis, I would expect _ABS to return z...
- Tue Jan 22, 2013 3:52 pm
- Forum: Developer's Forum for Windows
- Topic: Jumpy readings from Space Navigator using DI8 (Direct Input)
- Replies: 16
- Views: 28290
Re: Jumpy readings from Space Navigator using DI8 (Direct In
I realize it has been quite a long time since I originally posted this topic. This issue fell in priority to the overall development progress of our application. Now we are at a point where I can take a look at this again, which we have just been dealing with in the meantime. Using DirectInput8 to c...
- Mon Apr 11, 2011 10:24 am
- Forum: Developer's Forum for Windows
- Topic: Jumpy readings from Space Navigator using DI8 (Direct Input)
- Replies: 16
- Views: 28290
Jumpy readings from Space Navigator using DI8 (Direct Input)
I am using Direct Input to poll my Space Navigator at ~30 times per second. I use the values retrieved to move my virtual camera about a DirectX 10 scene. For the most part, this is working beautifully. However, I have recently noticed that as I move the camera, it doesn't seem to move as smoothly a...