Unreal 5.1
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Unreal 5.1
Hello
When can we expect a new driver for Unreal 5.1 which has just been released by Epic.
Thanks
Peter
When can we expect a new driver for Unreal 5.1 which has just been released by Epic.
Thanks
Peter
Re: Unreal 5.1
Yes! We've switched to 5.1, really needing an updated driver here - thanks.
Re: Unreal 5.1
It's in the works (and internally tracked as WIN-1152). We need to complete testing before shipping the update.
The software is expected to be released by months' end. I will follow up here when it is available for download.
The software is expected to be released by months' end. I will follow up here when it is available for download.
Nuno Gomes
Re: Unreal 5.1
Why does the official software always have to be one step behind?
There's nothing pertinent to the navigation which has been changed in 5.1 and unofficial alternatives are working just fine without update (and then we have software like Blender which doesn't need the driver at all but still works).
There's nothing pertinent to the navigation which has been changed in 5.1 and unofficial alternatives are working just fine without update (and then we have software like Blender which doesn't need the driver at all but still works).
Re: Unreal 5.1
Because of this.
Basically, we don't know what's the compatible "BuildId" number for a new UE version and Unreal Editor will give up the ghost if the plugin does not match it. This is by design of the Unreal Engine.
There are applications 3Dconnexion delivers plugins for and we can seamlessly update the software without impacting end-user upgrading to newer application versions.
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- Posts: 41
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Re: Unreal 5.1
Thanks for letting us know driver is on the way.
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- Joined: Wed Nov 30, 2022 9:47 am
Re: Unreal 5.1
Month's end is here...any updates?
I tried using my SpaceMouse in UE5.1 but all it does is barely crawl forward/back; no rotation, no nothing else. Works beautifully in Blender.
Re: Unreal 5.1
Version 10.8.11 of 3DxWare 10 for Windows was published today, Nov 30th. The software can be downloaded from here.
In addition to UE 5.1 support, the new plugin includes a new camera actor control feature: the SpaceMouse will control a selected camera actor consistently with the preview window and will "pilot" an actor locked to a viewport.
In addition to UE 5.1 support, the new plugin includes a new camera actor control feature: the SpaceMouse will control a selected camera actor consistently with the preview window and will "pilot" an actor locked to a viewport.
Re: Unreal 5.1
Great update! Looks like the buttons have all changed for the (much) better - I don't even remember what they were before as I didn't bother with them. But changing camera speed, and the rotate/translate mode etc is very useful. Also that camera navigate is lovely, will make that so much easier - thanks!
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- Posts: 41
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Re: Unreal 5.1
Cool - Thanks for the update and the additional camera actor capability.
Re: Unreal 5.1
I downloaded the latest version 10.8.11 and it's still not working, only zooming in and out, no rotation. I even installed the old version which was 10.8.10 from my computer and reinstalled the latest version 10.8.11 and still not working. I am using Windows 10 and it is up to date
Any solutions?
Any solutions?
Re: Unreal 5.1
There may be an issue with installing the plugin on your system. Check if there is a "3Dconnexion" directory in the UE 5.1 installation directory <path>\Engine\Plugins\Marketplace
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- Joined: Sat Jan 07, 2023 1:30 pm
Re: Unreal 5.1
Okay, I signed up just so I could post this to help others. For some reason the Windows 3DxWare installer did not install the Unreal plugin, so here are the manual steps to do it.
These are instructions for Unreal Engine 5.1, Windows 11. Your mileage may vary.
You'll need to restart Unreal Engine, so might as well close it now.
1. Install the latest 3DxWare driver. My version was `3DxWare64_v10-8-11_r3519` - January 2023
2. Now, locate your Unreal plugins folder. Mine was here: `C:\Program Files\Epic Games\UE_5.1\Engine\Plugins`
3. As the previous post says, look to see whether there is a `Marketplace` folder inside Plugins
4. If there IS, look to see if there's a 3Dconnexion folder. If there is, then these instructions may not solve your problem
5. If there is NOT, or if there is no `Marketplace` folder (because you haven't installed any plugins from the Marketplace) you can create it
6. Inside `Plugins` create a `Marketplace` folder. Inside that create a `3Dconnexion` folder.
7. Now to find the plugin. It will be inside the 3DxWare folder which was created by the installer. Mine was here: `C:\Program Files\3Dconnexion\3DxWare\`
8. You can probably figure it out from here, but, inside 3DxWare you will see a 3DxUnreal\Plugins\5.1. Open that up.
9. Inside that folder is the actual Plugin. It's called `TDxUnrealEditor`. Right-click it and choose `Copy`
10. Navigate back to your Unreal plugins folder and right-click to choose `Paste`. That should paste the plugin in there.
11. Now open up Unreal and Edit > Plugins
12. With `All Plugins` open you should see "Built-in" - close that as the plugin category you're looking for (Input Devices) is not in there.
13. Locate the "Input Devices" category, click it and you should now see 3DxUnreal. if it's not activated, activate it.
Finally, in an Editor Perspective view, open up 3DxWare, click Advanced and choose the navigation mode you'd like to use. I like Object Mode because that's how I use it in Fusion360 and OnShape, but experiment with the different modes and see what works for you!
Good luck and happy navigation.
These are instructions for Unreal Engine 5.1, Windows 11. Your mileage may vary.
You'll need to restart Unreal Engine, so might as well close it now.
1. Install the latest 3DxWare driver. My version was `3DxWare64_v10-8-11_r3519` - January 2023
2. Now, locate your Unreal plugins folder. Mine was here: `C:\Program Files\Epic Games\UE_5.1\Engine\Plugins`
3. As the previous post says, look to see whether there is a `Marketplace` folder inside Plugins
4. If there IS, look to see if there's a 3Dconnexion folder. If there is, then these instructions may not solve your problem
5. If there is NOT, or if there is no `Marketplace` folder (because you haven't installed any plugins from the Marketplace) you can create it
6. Inside `Plugins` create a `Marketplace` folder. Inside that create a `3Dconnexion` folder.
7. Now to find the plugin. It will be inside the 3DxWare folder which was created by the installer. Mine was here: `C:\Program Files\3Dconnexion\3DxWare\`
8. You can probably figure it out from here, but, inside 3DxWare you will see a 3DxUnreal\Plugins\5.1. Open that up.
9. Inside that folder is the actual Plugin. It's called `TDxUnrealEditor`. Right-click it and choose `Copy`
10. Navigate back to your Unreal plugins folder and right-click to choose `Paste`. That should paste the plugin in there.
11. Now open up Unreal and Edit > Plugins
12. With `All Plugins` open you should see "Built-in" - close that as the plugin category you're looking for (Input Devices) is not in there.
13. Locate the "Input Devices" category, click it and you should now see 3DxUnreal. if it's not activated, activate it.
Finally, in an Editor Perspective view, open up 3DxWare, click Advanced and choose the navigation mode you'd like to use. I like Object Mode because that's how I use it in Fusion360 and OnShape, but experiment with the different modes and see what works for you!
Good luck and happy navigation.
Re: Unreal 5.1
Why is the speed of the 3D mouse movement 10x slower during Simulate than when the editor is stopped?
How can I change this?
How can I change this?
Re: Unreal 5.1
Thank you, dot.tominator. The instructions are spot on and are pretty much what I was going to suggest if the "3Dconnexion" directory was missing.
Some installations of UE -- we believe -- do not add the Registry data required by the plugin installer.