1. There is no 3DxUnreal\Plugins\ folder in that location on my system. 2. How can I install the 3DConnexion software for UE 5.0? I'm taking a course that was done in 5.0 so I'm not upgrading to 5.1 just yet. I have a copy of 3DxWare64_v10-8-10_r3503.dot.tominator wrote: ↑Sat Jan 07, 2023 1:44 pm Okay, I signed up just so I could post this to help others. For some reason the Windows 3DxWare installer did not install the Unreal plugin, so here are the manual steps to do it.
These are instructions for Unreal Engine 5.1, Windows 11. Your mileage may vary.
You'll need to restart Unreal Engine, so might as well close it now.
1. Install the latest 3DxWare driver. My version was `3DxWare64_v10-8-11_r3519` - January 2023
2. Now, locate your Unreal plugins folder. Mine was here: `C:\Program Files\Epic Games\UE_5.1\Engine\Plugins`
3. As the previous post says, look to see whether there is a `Marketplace` folder inside Plugins
4. If there IS, look to see if there's a 3Dconnexion folder. If there is, then these instructions may not solve your problem
5. If there is NOT, or if there is no `Marketplace` folder (because you haven't installed any plugins from the Marketplace) you can create it
6. Inside `Plugins` create a `Marketplace` folder. Inside that create a `3Dconnexion` folder.
7. Now to find the plugin. It will be inside the 3DxWare folder which was created by the installer. Mine was here: `C:\Program Files\3Dconnexion\3DxWare\`
8. You can probably figure it out from here, but, inside 3DxWare you will see a 3DxUnreal\Plugins\5.1. Open that up.
9. Inside that folder is the actual Plugin. It's called `TDxUnrealEditor`. Right-click it and choose `Copy`
10. Navigate back to your Unreal plugins folder and right-click to choose `Paste`. That should paste the plugin in there.
11. Now open up Unreal and Edit > Plugins
12. With `All Plugins` open you should see "Built-in" - close that as the plugin category you're looking for (Input Devices) is not in there.
13. Locate the "Input Devices" category, click it and you should now see 3DxUnreal. if it's not activated, activate it.
Finally, in an Editor Perspective view, open up 3DxWare, click Advanced and choose the navigation mode you'd like to use. I like Object Mode because that's how I use it in Fusion360 and OnShape, but experiment with the different modes and see what works for you!
Good luck and happy navigation.
I'll be upgrading to 5.1 after the course, but for now I need to stay with 5.0.
Thanks!