maya 2008 linux plugins?
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maya 2008 linux plugins?
hey, when can we expect maya 2008 linux plugins? any news with the render bug i found? viewtopic.php?t=1331
Hi Phil,
we 're currently working on the plugins for Maya 2008.
If you send me a private message with the version you need (64 or 32 bit) I can give you a BETA version for testing.
Regarding the render bug, please read this thread for an update.
Christian
3Dconnexion
we 're currently working on the plugins for Maya 2008.
If you send me a private message with the version you need (64 or 32 bit) I can give you a BETA version for testing.
Regarding the render bug, please read this thread for an update.
Christian
3Dconnexion
Maya 2008 RHEL5 x64
So I have a unique situation. We have maya installed to a shared network location. Because of this the rpm (3DxMaya64..) does not find our install of maya and thus gives a dependency error. I tried to counter act this by installing maya locally with the maya rpm (Maya2008_0_64...). I then flagged the entire maya installation with subversion and then proceeded to install the rpm (3DxMaya64...). I was hoping to figure out where the plug-in was installed. This did not seem to work as nothing was modified in the maya installation.
Is the plug-in a standard maya plugin(.so) that will show up in the plug-in manager if installed correctly?
If so then can I get the raw source for the plug-in(just the .so)?
This way I can install the plug-in next to our other plug-ins and then modify the environment so that maya can find the plug-in.
The complete combination of rpms that I am using is below. I am using the Space Navigator PE. Any help would be much appreciated. Thank you for your time.
3DxMaya64-2008-1.2-10.x86_64.rpm, Maya2008_0_64-2008.0-152.x86_64.rpm, 3dxware-linux-v1-2-17.x86_64.tar.gz
Is the plug-in a standard maya plugin(.so) that will show up in the plug-in manager if installed correctly?
If so then can I get the raw source for the plug-in(just the .so)?
This way I can install the plug-in next to our other plug-ins and then modify the environment so that maya can find the plug-in.
The complete combination of rpms that I am using is below. I am using the Space Navigator PE. Any help would be much appreciated. Thank you for your time.
3DxMaya64-2008-1.2-10.x86_64.rpm, Maya2008_0_64-2008.0-152.x86_64.rpm, 3dxware-linux-v1-2-17.x86_64.tar.gz
Brody
Hi spudnic,
you can extract the RPM file without installing it and copy the files by hand to the appropriate location.
Try this:
You'll get a "./usr" directory where the files are in the same hierarchy as they'd normally been installed. Just copy all the files (shared objects, MEL scripts and icons) from this newly generated "./usr"-tree to the appropriate subdirectories of your installation. You may safely ignore the files in "./usr/doc".
Hope this helps!
Regards,
Christian Robl
3Dconnexion
you can extract the RPM file without installing it and copy the files by hand to the appropriate location.
Try this:
Code: Select all
mkdir mytempdir
cd tempdir
rpm2cpio 3DxMaya64-2008-1.2-10.x86_64.rpm | cpio -idmv
Hope this helps!
Regards,
Christian Robl
3Dconnexion
Re: Maya 2008 RHEL5 x64
Never mind I was able to figure it out. I needed to install maya to the default location and not use the --prefix option to the rpm.
spudnic wrote:So I have a unique situation. We have maya installed to a shared network location. Because of this the rpm (3DxMaya64..) does not find our install of maya and thus gives a dependency error. I tried to counter act this by installing maya locally with the maya rpm (Maya2008_0_64...). I then flagged the entire maya installation with subversion and then proceeded to install the rpm (3DxMaya64...). I was hoping to figure out where the plug-in was installed. This did not seem to work as nothing was modified in the maya installation.
Is the plug-in a standard maya plugin(.so) that will show up in the plug-in manager if installed correctly?
If so then can I get the raw source for the plug-in(just the .so)?
This way I can install the plug-in next to our other plug-ins and then modify the environment so that maya can find the plug-in.
The complete combination of rpms that I am using is below. I am using the Space Navigator PE. Any help would be much appreciated. Thank you for your time.
3DxMaya64-2008-1.2-10.x86_64.rpm, Maya2008_0_64-2008.0-152.x86_64.rpm, 3dxware-linux-v1-2-17.x86_64.tar.gz
Brody