Maya 2008 / 8.5 animated camera BIG problem
Moderator: Moderators
help
not currently corrected!
this really sucks. its the only reason I bought the controller, for recording 3d camera moves.
It looks like the camera, changes its world pivot to the object, forgeting where it lives.
If you select your channels, and delete any keyframes, then freeze history, you will notice the difference to equal the local pivot(or the diff between the local and world)...
I really hope this is fixed.
So many bugs... this was years ago!!
Anyone out there?
this really sucks. its the only reason I bought the controller, for recording 3d camera moves.
It looks like the camera, changes its world pivot to the object, forgeting where it lives.
If you select your channels, and delete any keyframes, then freeze history, you will notice the difference to equal the local pivot(or the diff between the local and world)...
I really hope this is fixed.
So many bugs... this was years ago!!
Anyone out there?
Spent 2 days and have everything working.
Maya2011 x64
vista 64
latest Beta drivers
fix A: rotation around subobject pivot!
Fix B: updated fit key to use view current subobject at 50% with no animation on the viewport transition
fix C: ability to record camera and not worry about pivot jumps, thus enabling you to record with "rotatio pivot:" on "scene/object"
This let's you record and change objects of interest on the fly. All recording is in realtime!!! No stutters or timeline weirdness.
I can put a little package together if I get some interest.
What blows my mind, is that I'm a novice programmer, just got my controller and fixed some issues that have been lurking for years.
It will take me a day to make everything user dummy proof.
But I need to know your interested, if your in montreal bring me a beer and I'll do it lol right away.
Loving the new recording abilitys!!!
****@******
Edit (moderator): removed email from public view. Those who want to contact the editor of this post can send a PM.
Maya2011 x64
vista 64
latest Beta drivers
fix A: rotation around subobject pivot!
Fix B: updated fit key to use view current subobject at 50% with no animation on the viewport transition
fix C: ability to record camera and not worry about pivot jumps, thus enabling you to record with "rotatio pivot:" on "scene/object"
This let's you record and change objects of interest on the fly. All recording is in realtime!!! No stutters or timeline weirdness.
I can put a little package together if I get some interest.
What blows my mind, is that I'm a novice programmer, just got my controller and fixed some issues that have been lurking for years.
It will take me a day to make everything user dummy proof.
But I need to know your interested, if your in montreal bring me a beer and I'll do it lol right away.
Loving the new recording abilitys!!!
****@******
Edit (moderator): removed email from public view. Those who want to contact the editor of this post can send a PM.
Re: Maya 2008 / 8.5 animated camera BIG problem
I still have the same exact issue with keyframed camera getting ruined by the SpaceNavigator.
Maya 2015 and latest drivers for the SpaceNavigator.
Still not fixed after 6 years?
Maya 2015 and latest drivers for the SpaceNavigator.
Still not fixed after 6 years?
Re:
The latest Maya properties window does not seem to have this option. Can you update the solution here? Thanks. Otherwise this problem is so bad I cannot use the device for animation which is the main reason it was purchased.rstadie wrote:Update: This does not happen if you enable "Rotation Pivot: Camera/View" in the 3Dconnexion Maya Control Panel.
Re: Maya 2008 / 8.5 animated camera BIG problem
I tried "Target Camera Mode" for Navigation Modes but it just makes the target camera in Maya go crazy as soon as I touch the device. Sucks.