Some of the 3DConnexion's directional terms I feel are a bit ambiguous, such as Spin and Tilt, which in other contexts could mean rotation in any direction. Zoom is a bit confusing as well, as pan up/down is usually used to 'zoom' in Google Earth. Perhaps there could be an option to display actions in aeronautical terms instead, for those familiar those terms.
http://en.wikipedia.org/wiki/Flight_dyn ... ircraft%29
Translate/Move ALONG Z axis or Tz
pan up down (3Dconnexion)
Vertical (aeronautical)
Translate/Move ALONG X axis or Tx
pan left right (3Dconnexion)
Lateral (aeronautical)
Translate/Move ALONG Y axis or Ty
zoom (3Dconnexion)
Longitudonal (aeronautical)
Rotate AROUND Z axis or Rz
spin (3Dconnexion)
Yaw (aeronautical)
Rotate AROUND X axis or Rx
tilt (3Dconnexion)
Pitch (aeronautical)
Rotate AROUND Y axis or Ry
roll (3Dconnexion)
Roll (aeronautical)
Thanks for your consideration, and awesome product!
Terminology ambiguity
Moderator: Moderators
Thanks for the feedbak, Hypersonic.
We use those terms internally but experience has taught us not use them in a personal computer context. "Spin" and "tilt" are terms most have of a sense for. Aeronautical definitions are precise but very technical.
We use those terms internally but experience has taught us not use them in a personal computer context. "Spin" and "tilt" are terms most have of a sense for. Aeronautical definitions are precise but very technical.
Last edited by ngomes on Mon Jun 13, 2011 5:24 am, edited 1 time in total.
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movement names
I understand what you mean. I suppose terms such as spin and tilt sound more approachable to users unfamiliar with the device.
jwick, do you change the terms in Base.xml, or possibly 3DxConfig.xml ? Or another file?
jwick, do you change the terms in Base.xml, or possibly 3DxConfig.xml ? Or another file?
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- Posts: 265
- Joined: Mon Jul 12, 2010 5:58 pm
Thanks for the info.
I suppose the term 3Dmouse was coined because when people hear/see the term 'joystick' they probably envision a large unweildy controller with only a few axis of control, not 6.
However, to APIs such as DirectInput, 3Dmouse and joystick both utitilze the same variable/function names, I assume? The 3Dmouse Rx (tilt), for example, is the same to the input API as Joystick Rx? So if joystick Rx didn't work for a particular app, nor would 3Dmouse Rx (tilt) ?
I suppose the term 3Dmouse was coined because when people hear/see the term 'joystick' they probably envision a large unweildy controller with only a few axis of control, not 6.
However, to APIs such as DirectInput, 3Dmouse and joystick both utitilze the same variable/function names, I assume? The 3Dmouse Rx (tilt), for example, is the same to the input API as Joystick Rx? So if joystick Rx didn't work for a particular app, nor would 3Dmouse Rx (tilt) ?