Mac OS X support?
Moderator: Moderators
Mac OS X support?
Hey--
The new SpaceNavigator looks great. Is there any way to use it on Mac OS X 10.4?
-- J.P.
The new SpaceNavigator looks great. Is there any way to use it on Mac OS X 10.4?
-- J.P.
Hello J.P.:
We are currently looking at a Mac solution for SpaceNavigator, which will most probably be available in the first quarter of next year. Please stay tuned for more information on this board. We will also look for beta testers.
And, if you can give us feedback on the applications you are running, that information is always welcome.
Ziva Nissan
3Dconnexion, Inc.
We are currently looking at a Mac solution for SpaceNavigator, which will most probably be available in the first quarter of next year. Please stay tuned for more information on this board. We will also look for beta testers.
And, if you can give us feedback on the applications you are running, that information is always welcome.
Ziva Nissan
3Dconnexion, Inc.
Thanks. I might be willing to beta test; if I know I'll have a use for a SpaceNavigator, I might be willing to buy one now (or sometime soon).
As for software:
Mac OS X "Tiger" 10.4.1
1.33GHz iBook G4, 512MB RAM, 60GB HD
(I really hope you guys decide to support PowerPC. There are still (probably) millions of PowerPC Macs still being used...)
Software I'd want to use it with:
- Blender 3D 2.42 (soon to be 2.43 within a month or so)
- Preview/Acrobat (zooming/panning)
- Office
- games (USB HID emulation?)
- as a mouse??
- general panning/zooming -- I have a trackball (Mouse-Trak Professional, in case anyone's curious), and it's awesome. Except there's no scroll wheel. Having a 3d motion controller would make a great scrolling/panning device.
- having general mouse/keyboard/gamepad emulation would be great
As for using it as a mouse, Blender is rather keyboard-intensive; initially, I somewhat laughed at the "one hand on a 3d motion controller, one hand on a mouse" setup; however, now I've realized that if I can just have part of the motion controller work as a mouse, I can just use it in my right hand.
And of course, Google Earth
Anyway, that's all I can think of right now. You guys are awesome. This is the best thing you can hear from a company that until now was Windows only -- 'we're doing a Mac version next quarter and we need beta testers'. You guys rock!
-- J.P.
P.S. If you guys are really board, I do have a SpaceOrb 360 and a serial-to-USB adapter...
Yeah... I know, you don't support those. The SpaceOrb wasn't working too well last time I checked (loose connection?), so I'll probably be buying a SpaceNavigator eventually.
P.P.S. I hope you guys don't run out They look awesome. A game controller driver (USB HID on OS X, Game Controller stuff on Windows) would be really neat, especially with stuff like the Nintendo Wii coming out...
P.P.P.S. Hmm... do you add more 'P's or 'S's? Anyway, I think my post is getting rather long; it's the full height of my visible web page area in Firefox at XGA res...
As for software:
Mac OS X "Tiger" 10.4.1
1.33GHz iBook G4, 512MB RAM, 60GB HD
(I really hope you guys decide to support PowerPC. There are still (probably) millions of PowerPC Macs still being used...)
Software I'd want to use it with:
- Blender 3D 2.42 (soon to be 2.43 within a month or so)
- Preview/Acrobat (zooming/panning)
- Office
- games (USB HID emulation?)
- as a mouse??
- general panning/zooming -- I have a trackball (Mouse-Trak Professional, in case anyone's curious), and it's awesome. Except there's no scroll wheel. Having a 3d motion controller would make a great scrolling/panning device.
- having general mouse/keyboard/gamepad emulation would be great
As for using it as a mouse, Blender is rather keyboard-intensive; initially, I somewhat laughed at the "one hand on a 3d motion controller, one hand on a mouse" setup; however, now I've realized that if I can just have part of the motion controller work as a mouse, I can just use it in my right hand.
And of course, Google Earth
Anyway, that's all I can think of right now. You guys are awesome. This is the best thing you can hear from a company that until now was Windows only -- 'we're doing a Mac version next quarter and we need beta testers'. You guys rock!
-- J.P.
P.S. If you guys are really board, I do have a SpaceOrb 360 and a serial-to-USB adapter...
Yeah... I know, you don't support those. The SpaceOrb wasn't working too well last time I checked (loose connection?), so I'll probably be buying a SpaceNavigator eventually.
P.P.S. I hope you guys don't run out They look awesome. A game controller driver (USB HID on OS X, Game Controller stuff on Windows) would be really neat, especially with stuff like the Nintendo Wii coming out...
P.P.P.S. Hmm... do you add more 'P's or 'S's? Anyway, I think my post is getting rather long; it's the full height of my visible web page area in Firefox at XGA res...
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- Posts: 1
- Joined: Fri Dec 01, 2006 2:38 pm
I will buy a 3DConnextion product when there is Mac OS X support. I'd love to see Mac support for the SpacePilot, but the SpaceNavigator would be sufficient.
Critical app:
SketchUp (Pro)
Would-be-really-nice apps:
modo
Imagemodeler
Vectorworks
Maxwell Render (Studio)
FormZ
Edit: Ideally, the 3DC device(s) would work with Windows apps running on Mac hardware via virtualization.
Critical app:
SketchUp (Pro)
Would-be-really-nice apps:
modo
Imagemodeler
Vectorworks
Maxwell Render (Studio)
FormZ
Edit: Ideally, the 3DC device(s) would work with Windows apps running on Mac hardware via virtualization.
Indeed (although it requires a little work on your part). I use a SpaceNavigator with my MacBook Pro via ControllerMate. I have to custom code everything - but the interface is fairly user friendly and it recognizes all six axis inputs.The new SpaceNavigator looks great. Is there any way to use it on Mac OS X 10.4?
Ideally they would... however in reality they do not. I use SolidWorks 2006 on my Mac... however XP under Parallels won't load the driver. Sucks. I'm attempting a work around using ControllerMate right now... but let me tell ya it ain't easy.hclbaumbach wrote:Ideally, the 3DC device(s) would work with Windows apps running on Mac hardware via virtualization.
http://www.orderedbytes.com/controllermate/
I'd be very interested in helping you beta test the OS X drivers. I've developed a couple of applications (iPhotoToGoogleEarth and Geotagger) that work with Google Earth and use it extensively for tagging my photos and plotting a hike across america next year. Researching the route is made much easier with Google Earth so I'm spending a lot of time zooming around in there.znissan wrote:Hello J.P.:
We are currently looking at a Mac solution for SpaceNavigator, which will most probably be available in the first quarter of next year. Please stay tuned for more information on this board. We will also look for beta testers.
And, if you can give us feedback on the applications you are running, that information is always welcome.
Ziva Nissan
3Dconnexion, Inc.
Mac OS X Support
I would be very interested in beta testing as well. I have just purchased a Space Traveller for my studies at university after using an old Space Ball over the summer at work. I am currently using it for Solidworks in Windows, but would be interested in using in for eDrawings and Photoshop in Mac OS X.
I'd beta test as well!!
I have recently purchased a SpaceNavigator (I also have a Spacemouse Plus XT serial)
I am a daily Google earth pro and skethup user so I'd be glad to join the Mac beta tester team. (Intel versions)
Francisco
I am a daily Google earth pro and skethup user so I'd be glad to join the Mac beta tester team. (Intel versions)
Francisco
Beta Test
I'm a Sketchup pro and google user,
Let me know , I can test the beta any time.
iMac 20" intel and PBG4 17"javascript:emoticon(':P')
Let me know , I can test the beta any time.
iMac 20" intel and PBG4 17"javascript:emoticon(':P')
cArlo
I have just received my SpaceNavigator and I can confirm that it IS WORKING under Parallels Workstation (at least in the latest version). Please make sure that you have the USB Controller enabled in Parallels and you ENABLE the SpaceNavigator USB device (there is a little blue USB icon at the bottom right window of parallels, click on it, and select Spacenavigator).a.c wrote:Indeed (although it requires a little work on your part). I use a SpaceNavigator with my MacBook Pro via ControllerMate. I have to custom code everything - but the interface is fairly user friendly and it recognizes all six axis inputs.The new SpaceNavigator looks great. Is there any way to use it on Mac OS X 10.4?
Ideally they would... however in reality they do not. I use SolidWorks 2006 on my Mac... however XP under Parallels won't load the driver. Sucks. I'm attempting a work around using ControllerMate right now... but let me tell ya it ain't easy.hclbaumbach wrote:Ideally, the 3DC device(s) would work with Windows apps running on Mac hardware via virtualization.
http://www.orderedbytes.com/controllermate/
I'm using the latest driver 3.0.7, windows xp sp2 in a Macbook core duo.
Applications tested so far: Google Earth and Google Sketchup
Hello,
i'm willing to beta test the two versions: Intel and PowerPc
my main applications are:
Archicad 10 (this one is the main one)
Logic Pro
Ableton Live
Photoshop
Illustrator
Motion
MacBook Pro 2ghz / 2 Gig RAM / 7200 rpm
Dual G5 2.0 Ghz / 2 Gig RAM - OsX 10.4.8
thank you for the mac support idea
i'm willing to beta test the two versions: Intel and PowerPc
my main applications are:
Archicad 10 (this one is the main one)
Logic Pro
Ableton Live
Photoshop
Illustrator
Motion
MacBook Pro 2ghz / 2 Gig RAM / 7200 rpm
Dual G5 2.0 Ghz / 2 Gig RAM - OsX 10.4.8
thank you for the mac support idea