Questions and answers about 3Dconnexion devices on Windows.
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peter pankras
Posts: 2 Joined: Thu Feb 15, 2007 6:20 am
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by peter pankras » Thu Feb 15, 2007 6:23 am
Hi
Since a few weeks I own a spacetraveler.. what a nice thing! why didn;t I buy one earlier.
I use it in both Maya and Cinema 4D.
however.. in maya you can disable the roll of the camera..
Hoe can do the same thing in cinema 4D! I would love to be able to disable the roll on my camera.. so I have one less DOF to worry about..
thanx
Peter
peter pankras
Posts: 2 Joined: Thu Feb 15, 2007 6:20 am
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by peter pankras » Thu Feb 15, 2007 6:54 am
fixed it already!
So for all cinema users here's how to do it.
Create a manual camera so don;t use the editor cam.
Select the camera and add an xpresso node.
Now add a contant node set it to 0 and connect that to the rotate B of you camera!
viola.. now your camera cannot roll anymore.
So unless there is an easier way to do this.. this is a way to fix it.
Now all I need is support for mudbox!
cheers
Peter
agoenczi
User
Posts: 668 Joined: Mon Dec 04, 2006 6:17 am
Location: EU
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by agoenczi » Thu Feb 15, 2007 7:41 am
Hi peter pankras
I am glad that you could solve your problem.
What about mudbox, please see the the following
post .
Ixolite
Posts: 1 Joined: Wed Sep 05, 2007 7:15 am
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by Ixolite » Wed Sep 05, 2007 7:18 am
Great tip, that helped me a lot
ghannigan
Posts: 35 Joined: Mon Dec 18, 2006 11:31 am
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by ghannigan » Wed Sep 05, 2007 1:23 pm
I'm using the Space Navigator. In C4D, I can prevent roll by going to the Space Mouse manager, Navigate tab - Rotation: leave only H checked for Axis. I can still Zoom, Rotate around Y and go up & down, but no Roll. H controls Heading so rotation is around the Y Axis. P (Pitch) and B(Banking) can be controlled the same way.
George