Unity 5 Support

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pbright
Posts: 2
Joined: Wed Jun 17, 2015 6:44 pm

Unity 5 Support

Post by pbright »

Can you please make it so the SpacePilot Pro can be used in Unity 5.

https://unity3d.com/unity

This is a very popular game engine and your products should be able to be used in it.

Thanks
b33rdy
Posts: 2
Joined: Mon Aug 10, 2015 3:40 am

Re: Unity 5 Support

Post by b33rdy »

Hi,

The SpaceNavigator Unity Plugin works brilliantly...

https://www.assetstore.unity3d.com/en/#!/content/9774

I've forked it too, and added an option to allow use during Play mode if you want that functionality.

https://github.com/kieronlanning/SpaceNavigator

- K
jasmyn
Posts: 2
Joined: Sat Feb 20, 2016 10:38 pm

Re: Unity 5 Support

Post by jasmyn »

b33rdy wrote: I've forked it too, and added an option to allow use during Play mode if you want that functionality.
Bless you good sir!
bradjensen68
Posts: 7
Joined: Tue Feb 14, 2017 6:49 am

Re: Unity 5 Support

Post by bradjensen68 »

The fork is a 404. Was your playmode the same as the playmode in Patrick Hogenboom's playmode?

My problem is that with Patrick's driver in playmode that the player character does not interact with any Unity colliders (player goes through walls instead of bumping into them). Any plans to intergrate the space mouse better in Unity? It is one of the top requests by users.
b33rdy
Posts: 2
Joined: Mon Aug 10, 2015 3:40 am

Re: Unity 5 Support

Post by b33rdy »

Sorry about that, I removed the Fork after Patrick built his own version of it. It worked well for me, so didn't see any point in keeping the fork up to date.
bradjensen68
Posts: 7
Joined: Tue Feb 14, 2017 6:49 am

Re: Unity 5 Support

Post by bradjensen68 »

Yes. it works well except for the problem that I mentioned, which is a big issue for me. I have been trying to work on my own solution using raycasting to determine if the player has bumped into something or not, but so far have not been successful.

Are you aware of any video games made specifically for the Space Mouse?
dpaint
Posts: 14
Joined: Tue Oct 17, 2017 8:24 am

Re: Unity 5 Support

Post by dpaint »

+1 for Unity support

Thanks to the above for trying to get some functionality going, I;d rather have full Editor support first over any in-game use.

Im not aware of any games that use it specifically, if the above authors made a shim to talk to Unitys input manager it might work. Game support via XInput would probably be some sort of analog stick remapping nonsense.
Firebert85
Posts: 17
Joined: Mon Sep 20, 2010 9:01 pm

Re: Unity 5 Support

Post by Firebert85 »

On Unity 2017, with Spacemouse Enterprise, the drivers by Patrick Hogenboom on the asset store don't give me any functionality.

Anyone having this issue?

Windows 10
Unity 2018.1.6f1
Hypersonic
Posts: 265
Joined: Mon Jul 12, 2010 5:58 pm

Re: Unity 5 Support

Post by Hypersonic »

Rewired supports the SpacePilot Pro as well as many other 3DMice (as well as many other types of controllers.)
https://guavaman.com/projects/rewired/d ... llers.html
Supports 4,5,2017,2018 versions of Unity (game and editor.)
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