Can you please make it so the SpacePilot Pro can be used in Unity 5.
https://unity3d.com/unity
This is a very popular game engine and your products should be able to be used in it.
Thanks
Unity 5 Support
Moderator: Moderators
Re: Unity 5 Support
Hi,
The SpaceNavigator Unity Plugin works brilliantly...
https://www.assetstore.unity3d.com/en/#!/content/9774
I've forked it too, and added an option to allow use during Play mode if you want that functionality.
https://github.com/kieronlanning/SpaceNavigator
- K
The SpaceNavigator Unity Plugin works brilliantly...
https://www.assetstore.unity3d.com/en/#!/content/9774
I've forked it too, and added an option to allow use during Play mode if you want that functionality.
https://github.com/kieronlanning/SpaceNavigator
- K
Re: Unity 5 Support
Bless you good sir!b33rdy wrote: I've forked it too, and added an option to allow use during Play mode if you want that functionality.
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Re: Unity 5 Support
The fork is a 404. Was your playmode the same as the playmode in Patrick Hogenboom's playmode?
My problem is that with Patrick's driver in playmode that the player character does not interact with any Unity colliders (player goes through walls instead of bumping into them). Any plans to intergrate the space mouse better in Unity? It is one of the top requests by users.
My problem is that with Patrick's driver in playmode that the player character does not interact with any Unity colliders (player goes through walls instead of bumping into them). Any plans to intergrate the space mouse better in Unity? It is one of the top requests by users.
Re: Unity 5 Support
Sorry about that, I removed the Fork after Patrick built his own version of it. It worked well for me, so didn't see any point in keeping the fork up to date.
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Re: Unity 5 Support
Yes. it works well except for the problem that I mentioned, which is a big issue for me. I have been trying to work on my own solution using raycasting to determine if the player has bumped into something or not, but so far have not been successful.
Are you aware of any video games made specifically for the Space Mouse?
Are you aware of any video games made specifically for the Space Mouse?
Re: Unity 5 Support
+1 for Unity support
Thanks to the above for trying to get some functionality going, I;d rather have full Editor support first over any in-game use.
Im not aware of any games that use it specifically, if the above authors made a shim to talk to Unitys input manager it might work. Game support via XInput would probably be some sort of analog stick remapping nonsense.
Thanks to the above for trying to get some functionality going, I;d rather have full Editor support first over any in-game use.
Im not aware of any games that use it specifically, if the above authors made a shim to talk to Unitys input manager it might work. Game support via XInput would probably be some sort of analog stick remapping nonsense.
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- Joined: Mon Sep 20, 2010 9:01 pm
Re: Unity 5 Support
On Unity 2017, with Spacemouse Enterprise, the drivers by Patrick Hogenboom on the asset store don't give me any functionality.
Anyone having this issue?
Windows 10
Unity 2018.1.6f1
Anyone having this issue?
Windows 10
Unity 2018.1.6f1
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- Posts: 265
- Joined: Mon Jul 12, 2010 5:58 pm
Re: Unity 5 Support
Rewired supports the SpacePilot Pro as well as many other 3DMice (as well as many other types of controllers.)
https://guavaman.com/projects/rewired/d ... llers.html
Supports 4,5,2017,2018 versions of Unity (game and editor.)
https://guavaman.com/projects/rewired/d ... llers.html
Supports 4,5,2017,2018 versions of Unity (game and editor.)