Apple Preview - to pan and zoom in/out of PDF drawings.
Reason being that, while using CadMouse (and not Apple's own Magic Mouse) I can't easily navigate or zoom without using the keyboard. I can use the scroll wheel to go Up and Down. But I have to hit SHIFT and the scroll wheel for Left/Right, and I can only zoom with the keyboard (nothing from the CadMouse seems to trigger zooming).
What app would you like to see supported on Mac OS X?
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Re: What app would you like to see supported on Mac OS X?
Numbers, Keynote, Preview
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Re: What app would you like to see supported on Mac OS X?
Apple Preview ++
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- Joined: Sun Oct 20, 2024 6:14 am
Re: What app would you like to see supported on Mac OS X?
Google Chrome or other browsers
Re: What app would you like to see supported on Mac OS X?
I would like to see Bricklink's Studio Supported (formerly known as Stud.io). Essentially a CAD program but for modeling with LEGO parts and whatnot.
Re: What app would you like to see supported on Mac OS X?
Another one I would like to see is Shaper Studio support for panning
Re: What app would you like to see supported on Mac OS X?
Basic mouse driver. When not using a supported application I would like to still be able to use the SpaceMouse for "normal" mouse functions such as pointing, clicking, and scrolling.
I don't understand anything about mouse drivers versus custom drivers, and there probably isn't a way to get a single device to show up as both a mouse and a 3Dconnexion device in the MacOS settings, but it would be cool if you could figure out a way to do it. Maybe you could find a way to have it dynamically switch between behaving like a mouse and behaving like a 3Dconnexion device?
Ultimately I would love to have enhanced browser support. Most of my 3D design work and exploration is now done in browsers, and these browser apps have their own shortcut keys, but I cannot figure out a way to map those shortcuts to the SpaceMouse. Maybe getting basic mouse support would be a good starting point.
I don't understand anything about mouse drivers versus custom drivers, and there probably isn't a way to get a single device to show up as both a mouse and a 3Dconnexion device in the MacOS settings, but it would be cool if you could figure out a way to do it. Maybe you could find a way to have it dynamically switch between behaving like a mouse and behaving like a 3Dconnexion device?
Ultimately I would love to have enhanced browser support. Most of my 3D design work and exploration is now done in browsers, and these browser apps have their own shortcut keys, but I cannot figure out a way to map those shortcuts to the SpaceMouse. Maybe getting basic mouse support would be a good starting point.