
I recently became a proud 3D Connexion SpaceMouse Compact - owner and I want to use it in Maya 2024. (Using the latest Windows driver 10-8-16) and being on Windows 11.
Now to me, the Space-Mouse actually just feels like a 6 axis-input device so I try to make this happen.
What I want is taking an object in Maya and manipulate it with my SpaceMouse. The thing is that Manipulations actually are always in relation to the current active camera (Rotating is always according to the perspective and not to the local axis of the object)
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Does anybody of you know how to switch the axis orientation to the object's axis orientation?
I am basically envisioning something like: "right, left,-> translate X; forward, backward -> translateZ; up, down -> translateY; tilt right, left -> rotateX, turn left, right -> rotateY, tilt forward, backward -> rotateZ" -> Each manipulation of my mouse corresponding to a distinct axis (Object transform attribute)
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So far I have figured out that the SpaceMouse corresponds extremely bad with hierarchies (Manipulating a parented/constrained Object just behaves absolutely insane) but that is something I can live with, even though I think it is some sort of a bug.
My personal research so far actually suggests that what I want is not really a straight-ahead setting in the Mouse-Settings, but maybe some of you have already used the Mouse this way/thought of doing so.
However, if in any case my Maya 2024 version is not currently supported for what I want or Windows 11 is an issue here, please feel free to tell me as well!
Thanks in advance!!
Sven