Maya 2008 / 8.5 animated camera BIG problem
Moderator: Moderators
Maya 2008 / 8.5 animated camera BIG problem
Hi everyone,
I found the SpaceNavigator a fantastic product. I have found a very annoying bug when you animate a camera: After you are done placing the keys of your camera movement, if you move the camera with the SpaceNavigator, it somehow offsets the movement permanently and there's no way back. The undo wont work, but what is even stranger is that the curves in the graph editor remains the same.
Here is another minor bug:
I have mapped the spacebar to the right button. Open a fresh scene, then press the right button once or twice to get one of the panels to enlarge to full workspace. Then if you change the context menu to "animation", "dynamics", "surfaces" or any of them, the hotbar will popup and stuck there until you press the right button again.
Hope you have a solution for this bugs,
thank you.
my system:
Windows XP pro 64 bit
maya 2008 and 8.5 64 bit with bonustools
SpaceNavigator drivers:
released version 3.6.7
Driver version 6.6.1
Firmware Version 3.18
I found the SpaceNavigator a fantastic product. I have found a very annoying bug when you animate a camera: After you are done placing the keys of your camera movement, if you move the camera with the SpaceNavigator, it somehow offsets the movement permanently and there's no way back. The undo wont work, but what is even stranger is that the curves in the graph editor remains the same.
Here is another minor bug:
I have mapped the spacebar to the right button. Open a fresh scene, then press the right button once or twice to get one of the panels to enlarge to full workspace. Then if you change the context menu to "animation", "dynamics", "surfaces" or any of them, the hotbar will popup and stuck there until you press the right button again.
Hope you have a solution for this bugs,
thank you.
my system:
Windows XP pro 64 bit
maya 2008 and 8.5 64 bit with bonustools
SpaceNavigator drivers:
released version 3.6.7
Driver version 6.6.1
Firmware Version 3.18
bugs still there
Hi,
I have downloaded the new 3.6.8 drivers and I was disappointed to find out that this bugs are still there.
did you were able to reproduce this bugs?
are you planing to correct them soon?
I have downloaded the new 3.6.8 drivers and I was disappointed to find out that this bugs are still there.
did you were able to reproduce this bugs?
are you planing to correct them soon?
Re: Maya 2008 / 8.5 animated camera BIG problem
Hi,anduvo wrote: Here is another minor bug:
I have mapped the spacebar to the right button. Open a fresh scene, then press the right button once or twice to get one of the panels to enlarge to full workspace. Then if you change the context menu to "animation", "dynamics", "surfaces" or any of them, the hotbar will popup and stuck there until you press the right button again.
I am currently reproducing your issues. Could it be that it depends on where your mouse-pointer is when you press button 2? Does the Space Key on your keyboard behave different?
Robert Stadie
I've noticed similar issues in Maya, as I think the space Pilot tries to anticipate your need of hotkeys based on the maya "Module" you're in.
Another Issue for me as a Rigger is I Typically Need to be able to get Isometric viewpoints on a model and be able to see if something is aligned properly. The Viewport Keys T L R F & 3DLock, are not Isometric, and the commands mapped to those keys are I believe coded inside the .mll file. Any idea if we can get an option in the 3D Connextion key mapper to make them isometric, and then still be able to pan on a 2D Plane ? As this also does not work within maya when in an isometric viewpot, the controller becomes unfunctional.
Another Issue for me as a Rigger is I Typically Need to be able to get Isometric viewpoints on a model and be able to see if something is aligned properly. The Viewport Keys T L R F & 3DLock, are not Isometric, and the commands mapped to those keys are I believe coded inside the .mll file. Any idea if we can get an option in the 3D Connextion key mapper to make them isometric, and then still be able to pan on a 2D Plane ? As this also does not work within maya when in an isometric viewpot, the controller becomes unfunctional.
As all things in maya there are 10+ ways of doing anything...
One is to use the 4 View, and you can see the isometric views and a perspective. You can also hold down space, right click, and drag to the isometric view of your choice, notice that the grid sits below the object or appears to do so, and that the SpacePilot no longer controls the view.
One is to use the 4 View, and you can see the isometric views and a perspective. You can also hold down space, right click, and drag to the isometric view of your choice, notice that the grid sits below the object or appears to do so, and that the SpacePilot no longer controls the view.
I also have the problem of the controller affecting a camera that is already keyed in Maya. Even if all of the channels are keyed or locked, it still messes it up, without changes the keyframes, and the only solution to fix the camera is to go to a previous scene and get an old cam, which isn't available sometimes.
Ok, I seem to have gotten lucky and found a fix. If I go to the channels of the camera, select the translate and rotate channels, and right click and click on copy, when i move the already keyed camera with the navigater it goes back to it's original position reflecting the keys correctly when the frame is changed, just like any keyed object that has it's values changed would. Hopefully this can be implemented in a future driver update, to avoid the extra steps and to avoid someone forgetting to do this, which will of course happen. I've not extensively tested this fix, so it may not work in certain situations, but I did test it with a regular cam and a cam with aim.
The danger of stepping on your keys should only really exist when you have the AutoKey Button in Maya "Armed" is there maybe a way for 3DConnextion to overload (Step on) the autokey function, so that it only keys cameras if a special box in the 3DConnextion control box is activated ?rstadie wrote:I am unable to reproduce this. If I disable the "Auto Keyframe toggle" there is no change to my camera - perhaps I missed something? Under which conditions does this occur?