SpaceMouse recognized by BeamNG, application sees buttons presses (button0 and button1) but doesn't see any amount of any axis shift : BeamNG Options > Controls > Hardware
I made sure axes were on : 3dconnexion Settings
Could problem be on driver side?
If I understood correctly, amount of push, pull, twist or tilt of SpaceMouse axes always sums up, while KMJ Emulator axes will return to zero when controller cap released.
Perhaps these two virtually different devices conflict with each other? Didn't find how to disable one of them.
3DxWinCore Driver Version 17.9.0, Build Number 24207, Revision 21038
BeamNG.drive
Moderator: Moderators
Re: BeamNG.drive
If an application is not listed under All Supported Applications - https://3dconnexion.com/software/, this application likely has no support for 3D mice yet.
Please visit https://3dconnexion.com/uk/support/faq/ ... plication/
Please visit https://3dconnexion.com/uk/support/faq/ ... plication/
