Packaging for release in Unreal Engine

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MartinZrcek
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Joined: Thu Sep 04, 2025 6:39 am

Packaging for release in Unreal Engine

Post by MartinZrcek »

Hello,
can I use the plugin 3DxUnreal (or another plugin) in a packaged application for release to public? I would expect some EnhancedInput methods, or RawInput, or some blueprint functions to be used in my controller, but did not find any, nor in documentation. (years ago there was an unofficial plugin that enabled it, but not now)

Please accept my appology if this is a dumb question, but I just didn't find out.

Thank you!
ngomes
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Re: Packaging for release in Unreal Engine

Post by ngomes »

3DxUnreal is only meant to be used in Unreal Editor. There is a tight dependency on the Editor API.

Internally, we have an "input device" plugin that converts SpaceMouse axis data to UE input actions (gamepad, if I can recall correctly). You can ask the API Support team (contacts available here, registration required) and if the software can be shared with you.
Nuno Gomes
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