So I got the product did the testing and played the game to get used to the ball.
problem is, the logic behind it is kind of desturbing for 1 specific thing.
the Zoom in and out.
so by Defult you get zoom in and out by pushing down and up.
logically to zoom in and out you rather lift up and down.
thankfully there is a way to change it. go to settings, advanced settings, and then on the "Zoom Direction" you chose "up/down".
that fixes that problem... BUT... creates another one..
so Logically to Rotate the object by defult is by twisting the ball to the left and right.. thats amazing.. but once you change the "Zoom Direction".. you no longer rotate the object by twist, its changing it to the Z access rotation, or so to say the "Roll" object... now that is not logical.
I vote to make the option in the advance setting to set each roll twist rotation and exctra to be chosen by the user.
I think it works great until the zoom in out logic kicks in. its more of what you do with your fingers without the ball in real life, and I am used to up and down to zoom in and out and not move the object in Z Direction.
Lets talk about the Basic Logic.
Moderator: Moderators
Re: Lets talk about the Basic Logic.
The default for the vast majority of applications -- perhaps all, as I can’t immediately recall any exceptions -- is for zoom to be along "in and out" of sensor cap (or ball). In other words, zoom is "towards and away" from the display (the computer monitor).
Configuring zoom along the "up and down" axis is for some very specialised applications, such as those where the display is parallel to (or even embedded in) the desk.
Nuno Gomes
Re: Lets talk about the Basic Logic.
MyGuy, what applications are you using the device with?
Re: Lets talk about the Basic Logic.
The mods here explained the "zoom" setting in the GUI: the best way to consider is that the 3D mouse cap is either
a) in the plane of the desk, 90' degrees to the screen, or
b) when 'swapped', the 3D mouse cap is on the plane of the monitor, which is why it also switches rotation.
If you are using it for standard CAD/3D applications it might make sense to get used to it, because that's the standard everywhere.
There is a way to get exactly what you want by editing the XML configuration of the 3dxware driver (ie: put zoom on Z axis, keep everything else without swapping), see details here and here.
a) in the plane of the desk, 90' degrees to the screen, or
b) when 'swapped', the 3D mouse cap is on the plane of the monitor, which is why it also switches rotation.
If you are using it for standard CAD/3D applications it might make sense to get used to it, because that's the standard everywhere.
There is a way to get exactly what you want by editing the XML configuration of the 3dxware driver (ie: put zoom on Z axis, keep everything else without swapping), see details here and here.
