Hi!
I don't know if this is the correct place to post, but since the software developer support doesn't have a clear way of submitting questions over at https://3dconnexion.com/se/software-dev ... plication/ I'll try asking here instead.
Currently I am trying to add spacemouse support to an existing application that is built in WPF/C#. We would like to use the mouse as a joystick and thus make it possible to control a ptz camera with it by mapping it's signals to standard direct input. Working with the SDK and the provided samples I have noticed that this API seems overly complicated for what I want to do, as only 3 of the 6 degrees of freedom will be used. The raw input data from the mouse also seems hidden and inaccessible. Are there any simpler (and maybe older) API that would give easier access to the input or is there something I have missed?
Thanks in advance!
/T
Direct API for Space Mouse Pro as a ptz joystick
Moderator: Moderators
Re: Direct API for Space Mouse Pro as a ptz joystick
The contact details to reach our API Support service are in the "developers" page (registration is required). There's an online form available to send support requests.
You can either use a system interface (like Raw Input on Windows), bypassing the 3Dconnexion driver stack completely, or use a driver API documented in a legacy SDK. The API Support service (mentioned in the above paragraph) should have a set of sample code for either approach.Are there any simpler (and maybe older) API that would give easier access to the input or is there something I have missed?
Nuno Gomes
