I have an irritating problem with my spacenavigator in Blender's Edit Mode. The turtable and rotation around selection are selected in the Blender's settings. When I select something in 3d-view (vertex, edge or face) and rotate the view with spacenavigator the rotation center is not in the selection center (where it should be). Instead, it is rotating around an unpredictable point and 3d-view loses preselected objects in sigth.
Rotating the same view with mouse works fine (rotation canter is in the selection center).
Everything works in Object Mode.
I´m running:
Blender 2.48a, Build 2008-10-22 21:29:17, Rev-1783M
Vista32 ultimate, SP1, 4GB ram
SpaceNavigator PE
3Dconnexion drivers: v3-6-11 (think it's latest)
3DxNdofBlender.plug dated 2008-10-22
Display adapter is Gforce 8800 GT
Is it some kind of bug in Ndof driver/blugin?
Has anybody had the same kind of experiences, or is thit only my problem?
Rotating problem with Blender in Edit Mode
Moderator: Moderators
Rotating problem with Blender in Edit Mode
STu
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