You do realise that the more programs your devices support, the more people will buy it? and that means more profit and customer satisfaction?
Just thought you might want to know that little bit of business common sense, seeing as you have shot yourselves in the foot here.
Either make the devices universal, or pay some developers to make the drivers for each program, it'll pay off beleive me.. the amount of people who would find this useful in scuplting programs is crazy!
Even binding the panning and zooming to the arrow keys and pg.up/pg.down would pay off! you would get universal RTS game support too!
We provide a free SDK, Software Development Kit, for developers to make it as easy as possible to include use of our input devices in their user interfaces. We welcome and encourage application developers to take advantage of the input from our devices to enhance their user interfaces.
If you know of, or can imagine ways to use our input devices that would be beneficial in the application, we encourage you to let that application's developers or their marketing department know of this added value. Encourage them to make changes in their next development cycle that you would find valuable.
We'd love to see the developers of scuplting programs make use of the rich input available from our devices.
There is no need to develop a driver for each program. Most applications do not have a plug-in. Most applications merely make use of our standard driver that is always included. It's simply a matter of including use of our devices when they write the code for their application. It's not really a matter of us writing anything for their application, as we have no access to their development code. There no way for us to force our device on an application as they maintain complete control of their development process.
Sincerely,
Bryan G.
The more things change, the more they remain the same. ; ^ )
So if we want a way to map the controller cap movement to basic key presses in windows, what do we do? talk to microsoft?
No need to make drivers? maybe you should create a more accessable interface with the device? A software developer will not care if a few of thier users have a spacepilot! t doesnt profit them in any way to write us a driver.
However I would have thought the company who makes the controllers would be trying thier hardest to sell units by maximising their program support?
Who wants to buy a TV thats only designed to show a picture, if the TV show is specially developed for that specific TV? Nobody.
If I buy cable, do I need to wait for my TV manufacturer to implement support for it? No.
You assume your TV will show every program you want, because it has been designed with the already existing market in mind.
You seem to have your sales program working in reverse.
If you even enable key presses to cap movement, you will be able to easily program movement in ANY program, albeit sacrificing sensitivity, but its a first simple step to universal support!
I'm sorry, I just dont understand you feel this is the best way to work, whilst you have been waiting literally years for support in major programs such as mudbox and zbrush, which has a phenomenal userbase, all looking for a more 'hands on' approach to digital scuplting.
Your device is another step towards this 'hands-on' feel, yet you have done nothing to crack into that userbase but wait for them to notice your product. Surely the key would be some initiative!
I really do love your devices, I bought a spacepilot pro and use it regularly in maya, however it is a monumental shock to find the support is so limited for such an incredibly useful tool, and has stayed that way for YEARS.