motion control broken in pro-e WF2, space pilot, 64 bit
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jwfranklin
- Posts: 6
- Joined: Wed Feb 28, 2007 7:52 am
motion control broken in pro-e WF2, space pilot, 64 bit
hello, i have recently updated to 3.1.8 drivers.
this has fixed and broken things at the same time.
fixed: i no longer get the 3dxproengineer failed to load error and the lcd recognizes the 3dx config (3dxpro plugin works! i missed it from 32 bit)
broken: i can no longer move the part, ever (preview, window activation, etc)
i also use ansys and the motion control still works in it with the newest drivers and the 3dcube demo allows me to move the cube.
i am using a space pilot, running windows xp64 pro, pro-e64 WF2 m220
the previous drivers i used, 3.0.9, had the opposite problem, i never got the 3dxpro plugin to work but i could use the motion control.
thank you for any help you can give me.
this has fixed and broken things at the same time.
fixed: i no longer get the 3dxproengineer failed to load error and the lcd recognizes the 3dx config (3dxpro plugin works! i missed it from 32 bit)
broken: i can no longer move the part, ever (preview, window activation, etc)
i also use ansys and the motion control still works in it with the newest drivers and the 3dcube demo allows me to move the cube.
i am using a space pilot, running windows xp64 pro, pro-e64 WF2 m220
the previous drivers i used, 3.0.9, had the opposite problem, i never got the 3dxpro plugin to work but i could use the motion control.
thank you for any help you can give me.
Hello jwfranklin,
Pro/E may be connecting to the driver with the wrong protocol.
Please turn logging on in your driver (Write Log File in the tools menu). Stop, then restart the driver, then restart Pro/E and have it demonstrate this problem (that the LCD works and the sensor doesn't).
Please send the log file (%APPDATA%/3dconnexion/3dxware/3dxware.log) to *********************.
Thanks.
Jim
3Dx Software Developmet
Pro/E may be connecting to the driver with the wrong protocol.
Please turn logging on in your driver (Write Log File in the tools menu). Stop, then restart the driver, then restart Pro/E and have it demonstrate this problem (that the LCD works and the sensor doesn't).
Please send the log file (%APPDATA%/3dconnexion/3dxware/3dxware.log) to *********************.
Thanks.
Jim
3Dx Software Developmet
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jwfranklin
- Posts: 6
- Joined: Wed Feb 28, 2007 7:52 am
done.
i did not push any of the lcd buttons in that log file (i had verified before that they functioned correctly), but i did wiggle the puck around (and nothing happened).
thank you for the help.
btw if i uninstall the 3.1.8 and reinstall the 3.0.9 drivers, the functions restore and revert (get puck function, but not 3dxplugin)
-john
i did not push any of the lcd buttons in that log file (i had verified before that they functioned correctly), but i did wiggle the puck around (and nothing happened).
thank you for the help.
btw if i uninstall the 3.1.8 and reinstall the 3.0.9 drivers, the functions restore and revert (get puck function, but not 3dxplugin)
-john
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jwfranklin
- Posts: 6
- Joined: Wed Feb 28, 2007 7:52 am
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jwfranklin
- Posts: 6
- Joined: Wed Feb 28, 2007 7:52 am
Right. Mwmtrans.dll implements the mechanism cube and a few other apps use to communicate with the driver. The problem here is that Pro/E tries to use two different mechanisms and they conflict with each other. We are looking into this.
In the mean time you can put mwmtrans.dll back. You should be able to just run the Update Wizard to have it repair itself.
To get yourself back running in ProE, you'll have to disable 3DxProENGINEER. The easiest way to do that is to do a custom installation in the add/remove panel on 3DxSoftware and uncheck 3DxProENGINEER (plugin for Pro/ENGINEER). You'll loose your buttons on the SP, but the motion controller will work.
Jim
3Dx Software Development
In the mean time you can put mwmtrans.dll back. You should be able to just run the Update Wizard to have it repair itself.
To get yourself back running in ProE, you'll have to disable 3DxProENGINEER. The easiest way to do that is to do a custom installation in the add/remove panel on 3DxSoftware and uncheck 3DxProENGINEER (plugin for Pro/ENGINEER). You'll loose your buttons on the SP, but the motion controller will work.
Jim
3Dx Software Development
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jwfranklin
- Posts: 6
- Joined: Wed Feb 28, 2007 7:52 am
Hi Jim,
ok i uninstalled 3dxpro, i also noticed that the previous "full install" installed both the 64 bit and 32 bit versions of 3dxpro (boxes were checked) could that have been a problem?
so i am back limping along (motion control works but no 3dxpro)
any idea on the time frame of resolution for this problem?
thanks for your help.
John
ok i uninstalled 3dxpro, i also noticed that the previous "full install" installed both the 64 bit and 32 bit versions of 3dxpro (boxes were checked) could that have been a problem?
so i am back limping along (motion control works but no 3dxpro)
any idea on the time frame of resolution for this problem?
thanks for your help.
John
Solved.
The problem is WF2. WF2 64-bit doesn't fully support the 3Dx devices. Full support on 64-bit wasn't added until WF3 (April 2006).
There is a quirk inside ProE that allows just the motion controller to work, but only if 3DxProENGINEER is not installed.
Therefore you have two choices:
1) Upgrade to WF3.
2) Use WF2 and use the motion controller, but you have to do a custom installation and uninstall 3DxProENGINEER. You lose the fancy button mapping panel inside ProE, but you still have the full 3DxWare GUI that you can use to assign keyboard macros to buttons on the SpacePilot.
Jim
3Dx Software Development
The problem is WF2. WF2 64-bit doesn't fully support the 3Dx devices. Full support on 64-bit wasn't added until WF3 (April 2006).
There is a quirk inside ProE that allows just the motion controller to work, but only if 3DxProENGINEER is not installed.
Therefore you have two choices:
1) Upgrade to WF3.
2) Use WF2 and use the motion controller, but you have to do a custom installation and uninstall 3DxProENGINEER. You lose the fancy button mapping panel inside ProE, but you still have the full 3DxWare GUI that you can use to assign keyboard macros to buttons on the SpacePilot.
Jim
3Dx Software Development
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jwfranklin
- Posts: 6
- Joined: Wed Feb 28, 2007 7:52 am
I'm using Pro/E WF 2 M190 on my x64-XP Workstation.
Since a few days I have upgraded from Space Mouse Classic to Space Pilot.
The Pilot is a very cute device
, but I'm not satisfied with the implementation to run the Pilot in Pro/E as well as other applications like Geomagic.
In Pro/E I'm not able to use it for moving the parts in space, only the buttons are working.
I've done some test with several constellations of the present ...trans.dll files from the 3dxWare directory. Either the space controll works or the buttons, but not both at the same time.
Now I've removed the protk.dat from the Pro/E's text dircectory to use the motion controll.....
Hope you'll fix the bug
Since a few days I have upgraded from Space Mouse Classic to Space Pilot.
The Pilot is a very cute device
In Pro/E I'm not able to use it for moving the parts in space, only the buttons are working.
I've done some test with several constellations of the present ...trans.dll files from the 3dxWare directory. Either the space controll works or the buttons, but not both at the same time.
Now I've removed the protk.dat from the Pro/E's text dircectory to use the motion controll.....
Hope you'll fix the bug
Hi toys,
Are you using WF2 64-bit? If yes, then the problem you are observing was fixed in WF3 and, as jwick noted above, you will need to upgrade to WF3 or make a custom installation and ensure that the "3Dconnexion Plug-in for Pro/ENGINEER" is not installed.I'm using Pro/E WF 2 M190 on my x64-XP Workstation.
It was fixed in Pro/E Wildfire 3 (WF3).Hope you'll fix the bug
Nuno Gomes
This is a limitation of the 64-bit version of ProE. It simply didn't support the 3Dx products back in its first versions (a year ago). This is probably in the release notes from PTC. They fixed this quite promptly when they brought out WF3. If you want, you can try to get PTC to bring out a point release for WF2 with the fixes they put in for WF3.
