I see that glut has native SpaceBall support using the glutSpaceballMotionFunc, glutSpaceballRotateFunc and glutSpaceballButtonFunc callbacks.
I am trying to modify a program using glut to work with the SpaceNavigator. Is there any way to get these callbacks to work with the SpaceNavigator or do they only work with the SpaceBall series?
~Chris
openGL / GLUT native support
Moderator: Moderators
Hi cbanker,
If they are built on top of the 3DxWare SDK, they will work with any 3Dx device, including the SpaceNavigator. If the implementation is open source, look for calls to SiOpenWinInit. Those calls are Windows specific. There may be some other calls on Unix. All the calls to the driver are platform dependent.
Jim
3Dx Software Development
If they are built on top of the 3DxWare SDK, they will work with any 3Dx device, including the SpaceNavigator. If the implementation is open source, look for calls to SiOpenWinInit. Those calls are Windows specific. There may be some other calls on Unix. All the calls to the driver are platform dependent.
Jim
3Dx Software Development
