Unreal Engine Support
Moderator: Moderators
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- Posts: 17
- Joined: Mon Sep 20, 2010 9:01 pm
Re: Unreal Engine Support
Using the latest 10.7.1 drivers, I'm getting terrible performance in Unreal 4.26.1. It's incredibly laggy.
The opensource Github drivers were at one point much more useable than 3DC's official drivers. Anyone else?
The opensource Github drivers were at one point much more useable than 3DC's official drivers. Anyone else?
Re: Unreal Engine Support
We had a look at 4.26.1. Seems fine.Firebert85 wrote: ↑Mon Mar 01, 2021 11:47 am Using the latest 10.7.1 drivers, I'm getting terrible performance in Unreal 4.26.1. It's incredibly laggy.
Does the problem persist? I think the first time the Editor is loaded after an update, it needs to pre-compile some data (shaders?). I may be remembering it incorrectly but in our test set-up, all seems well.
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- Posts: 20
- Joined: Fri Mar 27, 2015 8:16 am
Re: Unreal Engine Support
I can confirm that the latest 10.7.1 driver works awesome with UE4 4.26.1
** Hopefully you'll add support to move around Blueprints in a similar way as Orthographic views.
** Hopefully you'll add support to move around Blueprints in a similar way as Orthographic views.
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- Posts: 8
- Joined: Sun Apr 05, 2020 7:00 am
Re: Unreal Engine Support
Hello,
I did already have the 3dxware installed. Here is how I installed the unreal plugin and got it working:
Here is what I did:
1. Reboot machine
2. Uninstall 3dxware
3. Reboot machine
4. Re-install all components of 3dxware and delete user settings
5. Reboot machine
6. Make sure the driver installed. some processes will clash with 3dxware
7. Reboot machine
8. Go back into Unreal 4.24.x and go to Edit -> Plugins (very bottom)
9. Under the Installed tab, verify 3d Connexion is installed as a plugin
I can now pan and zoom and rotate and translate my view in Unreal editor.
I would also like to second the sentiment of panning and zooming in the blueprint editor feature: that would be great.
I have not tried unreal version 4.26.X, but I have to stick with 4.24.x for other plugin dependencies I cannot control.
Hopefully their plugin will get updated in the future.
(This one: https://www.presagis.com/en/product/openflight2unreal/)
I did already have the 3dxware installed. Here is how I installed the unreal plugin and got it working:
Here is what I did:
1. Reboot machine
2. Uninstall 3dxware
3. Reboot machine
4. Re-install all components of 3dxware and delete user settings
5. Reboot machine
6. Make sure the driver installed. some processes will clash with 3dxware
7. Reboot machine
8. Go back into Unreal 4.24.x and go to Edit -> Plugins (very bottom)
9. Under the Installed tab, verify 3d Connexion is installed as a plugin
I can now pan and zoom and rotate and translate my view in Unreal editor.
I would also like to second the sentiment of panning and zooming in the blueprint editor feature: that would be great.
I have not tried unreal version 4.26.X, but I have to stick with 4.24.x for other plugin dependencies I cannot control.
Hopefully their plugin will get updated in the future.
(This one: https://www.presagis.com/en/product/openflight2unreal/)
Re: Unreal Engine Support
If you're not satisfied with the 3DConnexion default plugin, you can give my plugin a try https://github.com/microdee/UE4-SpaceMouse, it's free from github and I have test versions over there too, but if you want automatic installation then you can buy it on the marketplace as well (now it's on 50% sale too, I don't remember for how long)
Re: Unreal Engine Support
Question.. how does one swap the axis behaviors.. im used to running with object mode vs camera mode etc.. ie pull things toward you or push away.. vs the default behavior which is the opposite. The 3dc control panel doesn't seem to respect the invert checkboxes inside unreal. that i can tell.ngomes wrote: ↑Mon Mar 01, 2021 1:48 pmWe had a look at 4.26.1. Seems fine.Firebert85 wrote: ↑Mon Mar 01, 2021 11:47 am Using the latest 10.7.1 drivers, I'm getting terrible performance in Unreal 4.26.1. It's incredibly laggy.
Does the problem persist? I think the first time the Editor is loaded after an update, it needs to pre-compile some data (shaders?). I may be remembering it incorrectly but in our test set-up, all seems well.
How do we invert the axis behaviors?
Re: Unreal Engine Support
Bring the Unreal Editor to the foreground, then open the "3Dconnexion Properties" panel. Go to the "Advanced Settings" panel for your SpaceMouse and switch the "navigation mode" to "object". You may want to play a bit with the different navigation modes and other settings.
Re: Unreal Engine Support
OK which is strange because I did swap the checkbox buttons instead for inverting the access is that not what I wanna do are those ignored
Re: Unreal Engine Support
There are not ignored but "camera mode" with all axes inverted is not the same as "object mode". The difference is where the centre-of-rotation (CoR) is positioned: in "camera mode", the CoR is placed on the camera "eye" position; in "object mode", there's a heuristic process to determine where to place it (it varies whether the model is in full view or or the camera is up close to it).
Re: Unreal Engine Support
I know it just came out.. but has anyone been able to get the spacemouse to load in UE5? - I did try using the update build # trick. but that wasn't enough. since too much has changed i'm guessing.. since the plugin won't load period..
Re: Unreal Engine Support
Just came here for the same reason.
Hard to go back to any other control method after using 3D mouse
Hard to go back to any other control method after using 3D mouse
Re: Unreal Engine Support
yeah i tried changing the bulls number but no luck
Re: Unreal Engine Support
Earlier today, July 7th, 3Dconnexion published version 10.7.4 of 3DxWare 10 for Windows with preliminary support for Unreal Editor v. 5.0EA.
Since the new UE version is not yet finalised, the plugin is not enabled by default and the binaries must be copied manually. For additional details, refer to the "readme.txt" in the "3DxUnreal" installation directory (normally C:\Program Files\3Dconnexion\3DxWare\3DxUnreal).
The software is available for download from this page.
Since the new UE version is not yet finalised, the plugin is not enabled by default and the binaries must be copied manually. For additional details, refer to the "readme.txt" in the "3DxUnreal" installation directory (normally C:\Program Files\3Dconnexion\3DxWare\3DxUnreal).
The software is available for download from this page.
Re: Unreal Engine Support
So how do you activate the plugin in 4.27?ngomes wrote: ↑Wed Jul 07, 2021 10:39 am Earlier today, July 7th, 3Dconnexion published version 10.7.4 of 3DxWare 10 for Windows with preliminary support for Unreal Editor v. 5.0EA.
Since the new UE version is not yet finalised, the plugin is not enabled by default and the binaries must be copied manually. For additional details, refer to the "readme.txt" in the "3DxUnreal" installation directory (normally C:\Program Files\3Dconnexion\3DxWare\3DxUnreal).
The software is available for download from this page.
I tried it for 4.26 but it kept crashing for me so I had to get rid of it, but now I downloaded the drivers again and ticked the Unreal plugin option, but nothing seems to happen in Unreal and I don't seem to have any new plugins to choose from in the editor either.
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- Posts: 41
- Joined: Fri Dec 18, 2020 5:03 am
Re: Unreal Engine Support
I believe that we will have to wait for the next windows driver release that supports 4.27. What would be good in addition is a beta driver to work with UE5 early access.