Im currently working on a assignment regarding SpaceMouse Navigation in virtual Unity 3D showroom.
Sadly the provided addon by Pat only works in the nonbuild version. When I build the project one of the axis has no output.
Anyway... so I wrote my own InputParser using Unitys new InputManager. Works very well and also functions in the final build version.
But Im getting a very strange offset. If you move the stick axis and idle for 3second suddenly there is a offset on the X-axis (0.1942825f).
When you move the stick again it's gone but if you don't do any inputs, the offset will reappear after 3seconds.
Here a picture with the offset shown at the VEC2 X value in the Unity Input Debugger.

And here without offset.

Im using Win 10 64bit
Unity 2020.3.5f1
Input System 1.0.2
Driver Versions:
1st generic Win10 auto pull driver
2nd try 3DxWare64_v10-7-4_r3350.exe
Any Ideas? Best regards, Max