
I just implemented some code to enable my space navigator so I could pan and rotate around my character, but I've noticed that when I use the tilt axis it affects my captured input from my mouse scroll wheel (which I use for zoom, as I assume that most people won't have 3d mice). I disabled the SN code and noticed that the tilt axis still affect the mouse wheel. If I disable the mouse wheel capture then the space navigator interacts with my program as expected (I can pan, tilt, rotate, etc. perfectly), so I know that it is polling data as if it were a 3d mouse just fine. My question is - is there some option to allow the tilt axis to act as a mouse scroll wheel somewhere that I've missed or a way to disable this function programmatically so that I don't have to disable mouse wheel capture with a 3d mouse connected?
Just to clarify, I'm on 3DxWare 10.0.11 and 3DxWinCore 17.0.19 (if that is all important). I can elaborate any details if that will help as well - just would like to get this fixed!
