Hello! I really enjoy using your Space Mouse Wireless and I’m happy to work with it in Unreal Engine, but since version 5.4 I keep having the same issue: when I try to work with the camera or adjust its settings, these settings are not saved and I have to click the mouse for the Space Mouse to work. As soon as I do anything with your device, the camera selection is immediately lost. This makes work very inconvenient. If I disable your plugin, the problem disappears. I have updated both the plugin and the device drivers through all versions up to 5.6 and was hoping the issue would be fixed in the latest version, but it’s still there.
My setup: Unreal Engine 5.6, plugin update 06/07/2025, device driver 3DxWare 10.9.5.693, WinCore 17.9.5.21635, device receiver 1.06, SM 5.04 / PID Z5023464134.
Windows system.
Unreal Engine 5.6 camera problem.
Moderator: Moderators
Re: Unreal Engine 5.6 camera problem.
Hi ytka88,
Thank you for your post.
Can you tell something more what settings do you mean?
The camera details shown on the picture?
Thank you for your post.
Can you tell something more what settings do you mean?
The camera details shown on the picture?
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- camera settings.png (48.56 KiB) Viewed 392 times
Re: Unreal Engine 5.6 camera problem.
Yes, there may be a selection issue on other objects too, but I've only noticed it when working with the camera. If you have the viewport from "camera" active, you can't use SpaceMouse and even if you don't, but use the mouse, the settings you change in the camera are not saved and the selection is canceled. I can record a video, but I've handled it a few times already.