Hi All, I hope someone can help me. I am using 3ds max 8 and space navigator is working like a dream in perspective viewports. However if i use an orthographic viewport then as soon as i touch the controller the grid disapears, the viewport switches to a user view and i can no longer create any new geometry in the viewport. If I am creating a new spline at the time then it seems to really lose it, seeming to snap to points far beyond the boundaries of the viewport.
Has anyone else had similar problems or can anyone suggest a solution.
Thanks is advance
Paul
Orthographic viewport problems in 3ds max 8
Moderator: Moderators
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Lonelymonk
- Posts: 4
- Joined: Sun Jun 24, 2007 12:49 pm
Orthographic viewport problems in 3ds max 8
Hi Lonelymonk
What release of 3DxSoftware do you use?
What release of 3DxSoftware do you use?
agoenczi
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Lonelymonk
- Posts: 4
- Joined: Sun Jun 24, 2007 12:49 pm
Orthographic viewport problems in 3ds max 8
Hi Lonelymonk,
What will be displayed after clicking to the "About..." menu point of the driver GUI?
What will be displayed after clicking to the "About..." menu point of the driver GUI?
agoenczi
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Lonelymonk
- Posts: 4
- Joined: Sun Jun 24, 2007 12:49 pm
Orthographic viewport problems in 3ds max 8
Hi Lonelymonk
Thank you, that is exactly what I need.
The problem is unfortunately 3DStudio Max - related. Please read the following post.
Thank you, that is exactly what I need.
The problem is unfortunately 3DStudio Max - related. Please read the following post.
agoenczi
