It seems all the inputs count up continously on my machine? So google always rotates in one direction regardless of input, image viewer zooms out on the image and places it bottom right.
Navigator not working correctly
Moderator: Moderators
-
JimCordwell
- Posts: 8
- Joined: Wed Aug 29, 2007 1:45 am
Navigator not working correctly
Have just received my space navigator, I've installed it on my desktop and it does not work correctly. Install on another machine works ok.
It seems all the inputs count up continously on my machine? So google always rotates in one direction regardless of input, image viewer zooms out on the image and places it bottom right.

It seems all the inputs count up continously on my machine? So google always rotates in one direction regardless of input, image viewer zooms out on the image and places it bottom right.
Dear Mr. Jim Cordwell,
Would you be so kind as to forward us a bit more information so we may do a complete and through job of trouble shooting your issue:
What would be the differences between the two machines?
Have you tried 'Calibration"?
Sincerely,
Bryan G.
Would you be so kind as to forward us a bit more information so we may do a complete and through job of trouble shooting your issue:
- Operating Platform:
Application:
Application Version:
3DxSoftware Version:
What would be the differences between the two machines?
Have you tried 'Calibration"?
Sincerely,
Bryan G.
-
JimCordwell
- Posts: 8
- Joined: Wed Aug 29, 2007 1:45 am
Hi Bryan,
OS is XP Pro (SP2), I'm using the 3DxSoftwarePE_v3-4-2.exe (Latest)
The device is otherwise fine, i've tried it on 2 other machines and no problem.
The effect is the same in all the apps I have tried. In the chicken demo for example the head rotates to its right and stays there.
Under my own dev environment I can see that the 6 axes count up continously as any movement is applied. Calibration has no effect on this.
looking at the drivers my machine loads I see the device is using dyncal.sys the other machines do not have this. If I remove this driver I cannot use the device at all (not properly installed in device manager)
Strangely If I have the DynCal.sys installed and plug into a port not previously used for this device it works OK. That is until I either unplug it or reboot.
This seems to me like a driver issue, I'll keep trying....
OS is XP Pro (SP2), I'm using the 3DxSoftwarePE_v3-4-2.exe (Latest)
The device is otherwise fine, i've tried it on 2 other machines and no problem.
The effect is the same in all the apps I have tried. In the chicken demo for example the head rotates to its right and stays there.
Under my own dev environment I can see that the 6 axes count up continously as any movement is applied. Calibration has no effect on this.
looking at the drivers my machine loads I see the device is using dyncal.sys the other machines do not have this. If I remove this driver I cannot use the device at all (not properly installed in device manager)
Strangely If I have the DynCal.sys installed and plug into a port not previously used for this device it works OK. That is until I either unplug it or reboot.
This seems to me like a driver issue, I'll keep trying....
-
JimCordwell
- Posts: 8
- Joined: Wed Aug 29, 2007 1:45 am
Hi Bryan,
OS is XP Pro (SP2), I'm using the 3DxSoftwarePE_v3-4-2.exe (Latest)
The device is otherwise fine, i've tried it on 2 other machines and no problem.
The effect is the same in all the apps I have tried. In the chicken demo for example the head rotates to its right and stays there.
Under my own dev environment I can see that the 6 axes count up continously as any movement is applied. Calibration has no effect on this.
looking at the drivers my machine loads I see the device is using dyncal.sys the other machines do not have this. If I remove this driver I cannot use the device at all (not properly installed in device manager)
Strangely If I have the DynCal.sys installed and plug into a port not previously used for this device it works OK. That is until I either unplug it or reboot.
This seems to me like a driver issue, I'll keep trying....
OS is XP Pro (SP2), I'm using the 3DxSoftwarePE_v3-4-2.exe (Latest)
The device is otherwise fine, i've tried it on 2 other machines and no problem.
The effect is the same in all the apps I have tried. In the chicken demo for example the head rotates to its right and stays there.
Under my own dev environment I can see that the 6 axes count up continously as any movement is applied. Calibration has no effect on this.
looking at the drivers my machine loads I see the device is using dyncal.sys the other machines do not have this. If I remove this driver I cannot use the device at all (not properly installed in device manager)
Strangely If I have the DynCal.sys installed and plug into a port not previously used for this device it works OK. That is until I either unplug it or reboot.
This seems to me like a driver issue, I'll keep trying....
same problem, no matter which port I use!JimCordwell wrote:
Strangely If I have the DynCal.sys installed and plug into a port not previously used for this device it works OK. That is until I either unplug it or reboot.
OS is XP Pro (SP2), 3DxSoftwarePE_v3-4-2.exe (Latest) on gigabyte m55s-s3 (nvidia nforce 550 chipset) with amd athlon x2
All this is just a guess.
We don't use DynCal.sys. It may be something that someone else is slipping into the HID stack. The name "Dynamic Calibration" would seem to imply that it is looking for, and stopping, drifting joysticks. IOW, if a device is producing data constantly, it subtracts it. If it produces negative data, it inverts it (joysticks only have positive values). All that sounds like it would conflct with the 3Dx device.
How did you get DynCal.sys. Did you get it with a piece of hardware? A game? That driver should not be looking at devices that are not joysticks...like your 3Dx device.
We don't use DynCal.sys. It may be something that someone else is slipping into the HID stack. The name "Dynamic Calibration" would seem to imply that it is looking for, and stopping, drifting joysticks. IOW, if a device is producing data constantly, it subtracts it. If it produces negative data, it inverts it (joysticks only have positive values). All that sounds like it would conflct with the 3Dx device.
How did you get DynCal.sys. Did you get it with a piece of hardware? A game? That driver should not be looking at devices that are not joysticks...like your 3Dx device.
Dyncal.sys is used by the Keyboard (from Cherry) and the mous (a VX Revolution from Logitech) without it, they cannot be used.
Which driver file is normally used for the SpaceNavigator and how can I make Windows to use that file?
With driver from RBC9 the SN works as it should do, but there also was the dyncal.sys loaded.
But this couldn't be the problem. Before I install the driver from RBC9, I had the same problem as now.
Which driver file is normally used for the SpaceNavigator and how can I make Windows to use that file?
With driver from RBC9 the SN works as it should do, but there also was the dyncal.sys loaded.
But this couldn't be the problem. Before I install the driver from RBC9, I had the same problem as now.
Hi urfin,
Is it possible that you still have software installed from a game controller, perhaps no longer in use?
3Dconnexion does not ship DynCal.sys. To the best of our knowledge, neither does Logitech in their mouse software.
Searching for DynCal.sys finds this on a forum for the range of Logitech G* keyboards.
Is it possible that you still have software installed from a game controller, perhaps no longer in use?
3Dconnexion does not ship DynCal.sys. To the best of our knowledge, neither does Logitech in their mouse software.
Searching for DynCal.sys finds this on a forum for the range of Logitech G* keyboards.
Nuno Gomes
